The Glory of Bandor
Campaign World Introduction (on 4/18/2011)
The campaign world will follow the guidelines in the D&D rulebooks with the addition of a new deity (see below).
There are no restrictions on race or class. Let me know what kind of character/character background you have in mind and I will work with you to weave your character into the campaign world.
- There are three city-states/kingdoms: Nordania, Estenole, and Wejako. Although predominantly human, all three cities have a decent mix of other races.
- Dwarves inhabit the City of the Mouduin Dwarves
- Elves roam the Eleny Woods
- Eladrin keep to themselves on the Isle of Urlan’s Grace
- The jungle to the east of Estenole and the swamp to the northwest of Eleny woods are filled with Lizardfolk who periodically harass their neighbors.
Wealth and Peace:
- Trade between the city-states occurs entirely by sea and Estenole, due to its central location along the trade route, is the richest of the three city-states.
o Trade in the region is controlled principally by four wealthy merchant families: the Angbanu, Bloryn, Chaden, and Duyata.
- Although the three cities are by no means allied, a major war between them has not occurred in many decades, thanks in part to the devotees of Bandor (see below).
Bandor – a new Deity
- Bandor is a recent addition to the divine pantheon.
- Bandor is a neutral good goddess of peace. Her followers do not shy from using small-scale violence for the purposes of preventing large-scale, unjust wars.